I finally figured out a way to easily add in morphs and transparency morphs in this workflow. I have also finally figured out how to export a motion as an fbx from with the facial morphs. It really helps cut down storage usage and UE project size and allows for the bones to be parented to compared to an alembic motion. The fluid simulation was fun to mess around, I plan to mess around with the cloth and breast physics in blender next as I can easily preserve it all cheaply through an fbx animation.Model: TararaTarako様Motion/Camera: 1st PLACE@しづ最新画集 and Torii The Weirdo
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