Hey everyone! 👋This time I experimented with a Blender format model from another creator. The character materials were beautifully pre-configured with a stunning anime-style presentation - it truly looks like she stepped right out of a game!However, I couldn\'t find pre-built rigid bodies in the file (or perhaps I missed them), so I manually added physics for the hair and clothing using the Bonex plugin. This proved quite challenging and requires a lot of practice - you may notice some clipping issues in the video due to the imprecise collision shapes I configured.On the technical side, I tried something new with the chest physics by applying mesh-based simulation directly instead of using physics bones. The results feel really promising and can achieve excellent collision detection, though I didn\'t showcase that fully in this video.The video is relatively short and incomplete - this was primarily a test of new features and tools. I also struggled with controlling the pacing and rhythm of the movements, which vary between fast and slow. It might be easier if I worked with background music (BGM) as a guide. For the next video, I\'ll return to rhythm-synced MMD animations.Hope you enjoy this piece! As always, your feedback and support mean the world to me. 💖You can get the high-quality 4K 120 FPS version here: https://www.patreon.com/cw/NaitoSama【Credits】■ Model\n・Remielle Black DaB||■ Stage\n・RandomPlay 给你柠檬椰果养乐多你会跟我玩吗■ SFX\n・OpenNSFW
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