1080p/60fps D/L: https://drive.google.com/open?id=0B7ZdqQqgH_nxeGJCUTVZNDRjdHcHey, check this out!I\'ve decided that, since I\'m remaking my first model, I might as well remake my first model previews, too.However, the new version of New Thang is pretty much the exact opposite of the old New Thang.The old New Thang was my first preview video, and pretty much the only one actually intended to be a test rather than a model. As such, it used no stage or shaders- just IA dancing against a black background on the coordinate grid.However, THIS model preview is probably my best one yet, because I\'m using phoenix2\'s Star Gate Stage setup. I\'m probably gonna use some variation on it for the rest of these model previews, really. I won\'t necessarily use the actual stage, but I\'ll totally use the effects that he used here. His setup is worlds better than anything I could do, at least at my current skill level. Hey, once I\'m done with all these models and I go back to focusing on videos, maybe I\'ll reverse-engineer this stage and end up learning more about how to use effects! That\'d be nifty.I actually had to re-render this video because partway through the render, I realized, "Oh, SHIT, I forgot to turn off edge lines." And, like, the shader cancelled out most of the edge lines anyways, but not all of them, which made the edge lines that were still there look even weirder. Then, I had to re-render AGAIN, because after I\'d completely finished everything, from the rendering in MMD to the adding the audio in my video editor to making the Lowres version to even beginning the upload process, I realized that I\'d rendered it with a fixed camera. Grah.The motion is J&J\'s edit of New Thang, and the camera is ZeroEffortMMD\'s.I apologize for the instances where her hair covers her ass, but since Star Gate Stage was so taxing on my computer, I couldn\'t really tell that that was a problem until after the video was done, so there wasn\'t really anything I could do to avoid it this time. In the future, I\'ll try running it outside SGS first and making accomodations that I\'ll then port into the SGS file.
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