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Append animation test1

投稿者:
  • 投稿日:2016/6/12
  • 7748 再生
  • 38 いいね

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Animation made using move append technique with minimal animation fixes and still yielding satisfactory result
although there is still some glitches (missed penetration) but it is rather easy to fix, most of the time the penetration is accurate.
this method required the groove bone to only to move against axle-y, any rotation or move against other axle will ruin the animation completely.
To reset all groove rotation and movement frame easily:
select all groove frame >> edit >>
multiply of bone frame position-angle(R_key) >> set all value of rotation x,y,z to 0, set movement value of x,z only to 0, leave the y to default.
this video is made entirely using the original animation data without any change.